The MGA publishes a survey to better understand existing skills gap in the gaming industry
The Malta Gaming Authority has released a survey on the skill gap that is present within the gaming industry.
At Accreda we encourage gaming operators to get in touch with us to explore our services and resources available to the gaming industry. Outsourcing services to a specialized gaming provider will reduce your salary overhead risks and give operators the flexibility to develop systems based on the industry technology trends rather than binding yourself to internal knowledge and incurring further internal training costs and additional risks which you cannot cover through a service agreement.
Technical consultancy related to pre-audits and compliance, specialized gaming development and integrations; and ERP solutions focused to the gaming industry are the services that Accreda is keen to further contribute to the remote gaming industry now rather then tomorrow, as we all know very well how fast paced the industry is.
“The following are the key highlights from this survey:
- A total of 781 unfilled positions have been reported by the remote gaming companies in Malta as at the end of 2017;
- Unfilled job vacancies are primarily in the game operation and development category at the operational level, presenting significant potential for the local educational system to contribute in addressing the issues of job vacancies in skills that are specific to the gaming industry in Malta;
- According to the survey results, 57% of respondents consider the lack of appropriate skills, in terms of either work experience or qualifications, as the main cause of unfilled vacancies;
- The sourcing of experienced talent from other firms in Malta is practised by over 60% of surveyed firms; the majority of operators recruited workers already employed by other firms in the online sector (37%) or in other industries (24%);
- The recruitment of workers immediately after the completion of their formal education was reported by 15% of firms, confirming the potentially stronger role which could be played by educational institutions; and;
- Various initiatives are undertaken by the gaming companies to address the skill shortage in the industry with majority of firms (55%) organising in-house training for their employees or investing in overseas training (21%).”